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Namespace WeaverCore.Interfaces

Classes

IHealthModifier.Sorter

Used for sorting IHealthModifier lists based on their Priority

Interfaces

IBossMove

Used for implementing moves for a boss fight

IDeathEffects

Interface for Enemy Death Effects

IDreamnailable

Interface used for receiving dreamnail events

IEnemyMove

Used for implementing moves for an enemy

IHealthModifier

Used to modify how the health value of an EntityHealth component changes

IHitEffects

Interface for Enemy hit effects

IHittable

Interface for anything that the player can hit

IImplementation

Represents an Editor or Game specific implementation

IObjectReplacement

An interface for anything that can be replaced in game

IObjectReplacementConditional

Should be used in conjunction with IObjectReplacement. This allows you to specify if an enemy should replace an object only under a certain condition

IOnPool

When added to a component, the OnPool() function will be called when the object gets sent back to a pool

IWeaverCharm

Interface used for implementing custom charms.

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