Show / Hide Table of Contents

Interface IObjectReplacementConditional

Should be used in conjunction with IObjectReplacement. This allows you to specify if an enemy should replace an object only under a certain condition

Namespace: WeaverCore.Interfaces
Assembly: WeaverCore.dll
Syntax
public interface IObjectReplacementConditional

Methods

| Edit this page View Source

CanReplaceObject(GameObject)

Can this object replace the specified object?

Declaration
bool CanReplaceObject(GameObject objectToReplace)
Parameters
Type Name Description
GameObject objectToReplace
Returns
Type Description
bool

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾