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Interface IEnemyMove

Used for implementing moves for an enemy

Namespace: WeaverCore.Interfaces
Assembly: WeaverCore.dll
Syntax
public interface IEnemyMove

Properties

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MoveEnabled

Whether the move is enabled. If it's not enabled, then it won't be selected by the move randomizer

Declaration
bool MoveEnabled { get; }
Property Value
Type Description
bool

Methods

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DoMove()

Used to execute the move

Declaration
IEnumerator DoMove()
Returns
Type Description
IEnumerator
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OnCancel()

Called when this move gets cancelled before it finishes

Declaration
void OnCancel()
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OnDeath()

Called when the boss dies

Declaration
void OnDeath()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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