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Class WeaverDebugCanvas

Similar to WeaverCanvas, but this canvas will appear on top of everything else, and is mainly used for debugging tools that need to be visible above all other UI elements

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
WeaverDebugCanvas
Namespace: WeaverCore
Assembly: WeaverCore.dll
Syntax
public class WeaverDebugCanvas : MonoBehaviour

Properties

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Content

The child object where UI content should be placed

Declaration
public static Transform Content { get; }
Property Value
Type Description
Transform
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Instance

Declaration
public static WeaverDebugCanvas Instance { get; }
Property Value
Type Description
WeaverDebugCanvas
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SceneContent

The child object where scene specific UI Content should be placed. Any time a new scene is loaded, all child objects of this Transform will get destroyed

Declaration
public static Transform SceneContent { get; }
Property Value
Type Description
Transform

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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