Class Warp
Main class for dream warping the player to a new scene
Namespace: WeaverCore
Assembly: WeaverCore.dll
Syntax
public static class Warp
Properties
| Edit this page View SourceDreamWarpDefaults
The default customization options when warping the player
Declaration
public static Warp.DreamWarpOptions DreamWarpDefaults { get; }
Property Value
Type | Description |
---|---|
Warp.DreamWarpOptions |
Warping
Is the player currently dream warping?
Declaration
public static bool Warping { get; }
Property Value
Type | Description |
---|---|
bool |
Methods
| Edit this page View SourceDoDreamnailWarp(Vector3, string, string, string, float, bool, DreamWarpOptions)
Warps the player to a new scene and plays the dream nail effects when doing so
Declaration
public static void DoDreamnailWarp(Vector3 position, string destinationScene, string returnScene, string gateName = "door1", float warpDelay = 1.75, bool noCharms = false, Warp.DreamWarpOptions options = null)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | The position the effects should take place at |
string | destinationScene | The destination scene the player should be warped to |
string | returnScene | The scene the player should return to when leaving the destination scene |
string | gateName | The name of the TransitionPoint the player should spawn at when entering the |
float | warpDelay | The delay before the player is transported to the new scene |
bool | noCharms | Should the player have no access to charms in the destination scene? |
Warp.DreamWarpOptions | options | The customization options for the warp sequence |