Class PlayerInput
Used for accessing input from the player's controller
Assembly: WeaverCore.dll
public static class PlayerInput
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public static PlayerInput.PlayerInputButton attack { get; }
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public static PlayerInput.PlayerInputButton cast { get; }
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public static PlayerInput.PlayerInputButton dash { get; }
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public static PlayerInput.PlayerInputButton down { get; }
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public static PlayerInput.PlayerInputButton dreamNail { get; }
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public static PlayerInput.PlayerInputButton evade { get; }
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public static PlayerInput.PlayerInputButton focus { get; }
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public static PlayerInput.PlayerInputButton jump { get; }
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public static PlayerInput.PlayerInputButton left { get; }
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public static PlayerInput.PlayerInputButton menuCancel { get; }
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public static PlayerInput.PlayerInputButton menuSubmit { get; }
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public static PlayerInput.PlayerInputJoystick moveVector { get; }
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public static PlayerInput.PlayerInputButton openInventory { get; }
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public static PlayerInput.PlayerInputButton paneLeft { get; }
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public static PlayerInput.PlayerInputButton paneRight { get; }
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public static PlayerInput.PlayerInputButton pause { get; }
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public static PlayerInput.PlayerInputButton quickCast { get; }
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public static PlayerInput.PlayerInputButton quickMap { get; }
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public static PlayerInput.PlayerInputButton right { get; }
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public static PlayerInput.PlayerInputJoystick rightStick { get; }
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public static PlayerInput.PlayerInputButton rs_down { get; }
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public static PlayerInput.PlayerInputButton rs_left { get; }
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public static PlayerInput.PlayerInputButton rs_right { get; }
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public static PlayerInput.PlayerInputButton rs_up { get; }
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public static PlayerInput.PlayerInputButton skipCutscene { get; }
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public static PlayerInput.PlayerInputButton superDash { get; }
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textSpeedup
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public static PlayerInput.PlayerInputButton textSpeedup { get; }
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public static PlayerInput.PlayerInputButton up { get; }
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