Class MusicPack
An object that contains a list of music tracks to be played, and what music snapshot should be applied
Inheritance
Object
ScriptableObject
MusicPack
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Assembly: WeaverCore.dll
Syntax
public class MusicPack : ScriptableObject
Fields
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ActionTrack
Declaration
public AudioClip ActionTrack
Field Value
Type |
Description |
AudioClip |
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ActionTrackSync
Declaration
public MusicSyncType ActionTrackSync
Field Value
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Declaration
public AudioClip ExtraTrack
Field Value
Type |
Description |
AudioClip |
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Declaration
public MusicSyncType ExtraTrackSync
Field Value
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MainAltTrack
Declaration
public AudioClip MainAltTrack
Field Value
Type |
Description |
AudioClip |
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MainAltTrackSync
Declaration
public MusicSyncType MainAltTrackSync
Field Value
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MainTrack
Declaration
public AudioClip MainTrack
Field Value
Type |
Description |
AudioClip |
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MainTrackSync
Declaration
public MusicSyncType MainTrackSync
Field Value
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Snapshot
Declaration
public Music.SnapshotType Snapshot
Field Value
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SubTrack
Declaration
public AudioClip SubTrack
Field Value
Type |
Description |
AudioClip |
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SubTrackSync
Declaration
public MusicSyncType SubTrackSync
Field Value
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TensionTrack
Declaration
public AudioClip TensionTrack
Field Value
Type |
Description |
AudioClip |
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TensionTrackSync
Declaration
public MusicSyncType TensionTrackSync
Field Value
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applySnapshot
Should the snapshots be applied when the pack is applied?
Declaration
public bool applySnapshot
Field Value
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delay
The delay before the pack gets applied
Declaration
Field Value
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snapshotTransitionTime
How long it will take for the music pack to transition
Declaration
public float snapshotTransitionTime
Field Value
Properties
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None
Declaration
public static MusicPack None { get; }
Property Value
Extension Methods