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Class InventoryInputManager

Used to receive input events from the player within an InventoryPanel

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InventoryInputManager
Namespace: WeaverCore.Inventory
Assembly: WeaverCore.dll
Syntax
public sealed class InventoryInputManager : MonoBehaviour

Events

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OnCancelEvent

Called when the cancel input was pressed

Declaration
public event Action OnCancelEvent
Event Type
Type Description
Action
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OnDownEvent

Called when the down input was pressed

Declaration
public event Action OnDownEvent
Event Type
Type Description
Action
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OnLeftEvent

Called when the left input was pressed

Declaration
public event Action OnLeftEvent
Event Type
Type Description
Action
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OnRightEvent

Called when the right input was pressed

Declaration
public event Action OnRightEvent
Event Type
Type Description
Action
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OnRsDownEvent

Declaration
public event Action OnRsDownEvent
Event Type
Type Description
Action
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OnRsUpEvent

Declaration
public event Action OnRsUpEvent
Event Type
Type Description
Action
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OnSelectEvent

Called when the select input was pressed

Declaration
public event Action OnSelectEvent
Event Type
Type Description
Action
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OnUpEvent

Called when the up input was pressed

Declaration
public event Action OnUpEvent
Event Type
Type Description
Action

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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