Class InventoryPanel
Used to add new inventory panes to the player's inventory menu
Inheritance
Object
Component
Behaviour
MonoBehaviour
InventoryPanel
Assembly: WeaverCore.dll
Syntax
[RequireComponent(typeof(InventoryInputManager))]
public abstract class InventoryPanel : MonoBehaviour
Properties
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CustomCursor
Declaration
public Cursor CustomCursor { get; }
Property Value
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HighlightedElement
The currently highlighted element
Declaration
public InventoryElement HighlightedElement { get; }
Property Value
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IsAvailable
Declaration
public virtual bool IsAvailable { get; set; }
Property Value
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LeftArrow
Declaration
public LeftArrowElement LeftArrow { get; }
Property Value
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Navigator
Declaration
public InventoryNavigator_I Navigator { get; }
Property Value
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PanelGUID
Declaration
public Guid PanelGUID { get; }
Property Value
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PanelTitle
Declaration
public abstract string PanelTitle { get; }
Property Value
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RightArrow
Declaration
public RightArrowElement RightArrow { get; }
Property Value
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Settings
Declaration
public SaveSpecificSettings Settings { get; }
Property Value
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StartElement
Declaration
public InventoryElement StartElement { get; }
Property Value
Methods
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Awake()
Declaration
protected virtual void Awake()
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HideCursor()
Declaration
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NavigateToElement(InventoryElement)
Declaration
public void NavigateToElement(InventoryElement element)
Parameters
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OnInventoryClose()
Declaration
protected virtual void OnInventoryClose()
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OnInventoryOpen()
Declaration
protected virtual void OnInventoryOpen()
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OnPaneCloseBegin()
Declaration
protected virtual void OnPaneCloseBegin()
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OnPaneCloseEnd()
Declaration
protected virtual void OnPaneCloseEnd()
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OnPaneOpenBegin()
Declaration
protected virtual void OnPaneOpenBegin()
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OnPaneOpenEnd()
Declaration
protected virtual void OnPaneOpenEnd()
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OnSetup()
Declaration
protected virtual void OnSetup()
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ShowCursor()
Declaration
Extension Methods