Class Player_I
Inheritance
Object
Component
Behaviour
MonoBehaviour
Player_I
Assembly: WeaverCore.dll
Syntax
public abstract class Player_I : MonoBehaviour, IImplementation
Properties
|
Edit this page
View Source
EssenceCollected
Declaration
public abstract int EssenceCollected { get; set; }
Property Value
|
Edit this page
View Source
EssenceSpent
Declaration
public abstract int EssenceSpent { get; set; }
Property Value
|
Edit this page
View Source
HasDreamNail
Declaration
public abstract bool HasDreamNail { get; }
Property Value
Methods
|
Edit this page
View Source
EnterCutsceneLock(bool, int)
Declaration
public abstract void EnterCutsceneLock(bool playSound, int darknessLevel = -1)
Parameters
Type |
Name |
Description |
bool |
playSound |
|
int |
darknessLevel |
|
|
Edit this page
View Source
EnterParryState()
Declaration
public abstract void EnterParryState()
|
Edit this page
View Source
EnterRoarLock()
Declaration
public abstract void EnterRoarLock()
|
Edit this page
View Source
ExitCutsceneLock()
Declaration
public abstract void ExitCutsceneLock()
|
Edit this page
View Source
ExitRoarLock()
Declaration
public abstract void ExitRoarLock()
|
Edit this page
View Source
HasCharmEquipped(int)
Declaration
public abstract bool HasCharmEquipped(int charmNumber)
Parameters
Type |
Name |
Description |
int |
charmNumber |
|
Returns
|
Edit this page
View Source
Initialize()
Declaration
public abstract void Initialize()
|
Edit this page
View Source
Recoil(CardinalDirection)
Declaration
public abstract void Recoil(CardinalDirection direction)
Parameters
|
Edit this page
View Source
RecoverFromParry()
Declaration
public abstract void RecoverFromParry()
|
Edit this page
View Source
RefreshSoulUI()
Declaration
public abstract void RefreshSoulUI()
|
Edit this page
View Source
SoulGain()
Declaration
public abstract void SoulGain()
Implements
Extension Methods