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Class E_Player_I

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
Player_I
E_Player_I
Implements
IImplementation
Namespace: WeaverCore.Editor.Implementations
Assembly: WeaverCore.Editor.dll
Syntax
public class E_Player_I : Player_I, IImplementation

Properties

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EssenceCollected

Declaration
public override int EssenceCollected { get; set; }
Property Value
Type Description
int
Overrides
Player_I.EssenceCollected
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EssenceSpent

Declaration
public override int EssenceSpent { get; set; }
Property Value
Type Description
int
Overrides
Player_I.EssenceSpent
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HasDreamNail

Declaration
public override bool HasDreamNail { get; }
Property Value
Type Description
bool
Overrides
Player_I.HasDreamNail

Methods

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EnterCutsceneLock(bool, int)

Declaration
public override void EnterCutsceneLock(bool playSound, int darknessLevel = -1)
Parameters
Type Name Description
bool playSound
int darknessLevel
Overrides
Player_I.EnterCutsceneLock(bool, int)
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EnterParryState()

Declaration
public override void EnterParryState()
Overrides
Player_I.EnterParryState()
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EnterRoarLock()

Declaration
public override void EnterRoarLock()
Overrides
Player_I.EnterRoarLock()
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ExitCutsceneLock()

Declaration
public override void ExitCutsceneLock()
Overrides
Player_I.ExitCutsceneLock()
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ExitRoarLock()

Declaration
public override void ExitRoarLock()
Overrides
Player_I.ExitRoarLock()
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HasCharmEquipped(int)

Declaration
public override bool HasCharmEquipped(int charmNumber)
Parameters
Type Name Description
int charmNumber
Returns
Type Description
bool
Overrides
Player_I.HasCharmEquipped(int)
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Initialize()

Declaration
public override void Initialize()
Overrides
Player_I.Initialize()
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Recoil(CardinalDirection)

Declaration
public override void Recoil(CardinalDirection direction)
Parameters
Type Name Description
CardinalDirection direction
Overrides
Player_I.Recoil(CardinalDirection)
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RecoverFromParry()

Declaration
public override void RecoverFromParry()
Overrides
Player_I.RecoverFromParry()
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RefreshSoulUI()

Declaration
public override void RefreshSoulUI()
Overrides
Player_I.RefreshSoulUI()
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SoulGain()

Declaration
public override void SoulGain()
Overrides
Player_I.SoulGain()

Implements

IImplementation

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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