Namespace WeaverCore.Enums
Classes
OnDoneBehaviour_Extensions
Enums
AreaTitlePosition
Defines where on the screen should the area title be positioned
AttackType
What type of attack is being dealt
AudioChannel
The type of audio channel the hollow knight sound should play on
BossDifficulty
How hard the boss will be
CardinalDirection
Represents the four major directions
MusicSyncType
Determines how music in a MusicCue will be synchronized
OnDoneBehaviour
Used on a variety of different scripts to determine what they do when they finish
RotationType
Used for applying rotations in increments of 90 degrees
RumbleType
Used with SetRumble(RumbleType) to configure the camera rumble
RunningState
An enum that represents whether WeaverCore is in the Editor, or in the Hollow Knight Game
ShakeType
Used with Shake(ShakeType) to determine how the camera shakes