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Enum OnDoneBehaviour

Used on a variety of different scripts to determine what they do when they finish

Namespace: WeaverCore.Enums
Assembly: WeaverCore.dll
Syntax
public enum OnDoneBehaviour

Fields

Name Description
Destroy

The script's object will be destroyed when finished

DestroyOrPool

The script's object will be sent back into a pool (or destroyed of it's not part of a pool)

Disable

The script's object will be disabled when finished

Nothing

The script does nothing when finished

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
OnDoneBehaviour_Extensions.DoneWithObject(OnDoneBehaviour, Component)
OnDoneBehaviour_Extensions.DoneWithObject(OnDoneBehaviour, GameObject)
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