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Class E_InventoryNavigator_I

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InventoryNavigator_I
E_InventoryNavigator_I
Implements
IImplementation
Inherited Members
InventoryNavigator_I.InventoryOpenEvent
InventoryNavigator_I.InventoryCloseEvent
InventoryNavigator_I.PaneOpenBeginEvent
InventoryNavigator_I.PaneOpenEndEvent
InventoryNavigator_I.PaneCloseBeginEvent
InventoryNavigator_I.PaneCloseEndEvent
InventoryNavigator_I.OnInventoryOpen
InventoryNavigator_I.OnInventoryClose
InventoryNavigator_I.OnPaneOpenBegin
InventoryNavigator_I.OnPaneOpenEnd
InventoryNavigator_I.OnPaneCloseBegin
InventoryNavigator_I.OnPaneCloseEnd
InventoryNavigator_I.InputManager
InventoryNavigator_I.MainPanel
InventoryNavigator_I.EnableCursorMovement
InventoryNavigator_I.FindNextElement(InventoryElement, InventoryElement.MoveDirection)
Namespace: WeaverCore.Editor.Implementations
Assembly: WeaverCore.Editor.dll
Syntax
public class E_InventoryNavigator_I : InventoryNavigator_I, IImplementation

Properties

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CanCloseInventory

Can the inventory be closed? Note: This is ignored if the player takes damage or gets stun locked by a boss

Declaration
public override bool CanCloseInventory { get; set; }
Property Value
Type Description
bool
Overrides
InventoryNavigator_I.CanCloseInventory
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HighlightedElement

Declaration
public override InventoryElement HighlightedElement { get; }
Property Value
Type Description
InventoryElement
Overrides
InventoryNavigator_I.HighlightedElement
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MainFadeGroup

The main fade group that is used to fade in and out the inventory panel

Declaration
public override FadeGroup MainFadeGroup { get; }
Property Value
Type Description
FadeGroup
Overrides
InventoryNavigator_I.MainFadeGroup

Methods

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GetCursorBoundsForElement(InventoryElement)

Declaration
public override Vector2 GetCursorBoundsForElement(InventoryElement element)
Parameters
Type Name Description
InventoryElement element
Returns
Type Description
Vector2
Overrides
InventoryNavigator_I.GetCursorBoundsForElement(InventoryElement)
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GetCursorOffsetForElement(InventoryElement)

Declaration
public override Vector2 GetCursorOffsetForElement(InventoryElement element)
Parameters
Type Name Description
InventoryElement element
Returns
Type Description
Vector2
Overrides
InventoryNavigator_I.GetCursorOffsetForElement(InventoryElement)
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GetCursorPosForElement(InventoryElement)

Declaration
public override Vector3 GetCursorPosForElement(InventoryElement element)
Parameters
Type Name Description
InventoryElement element
Returns
Type Description
Vector3
Overrides
InventoryNavigator_I.GetCursorPosForElement(InventoryElement)
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GetCursorPosition()

Declaration
public override Vector3 GetCursorPosition()
Returns
Type Description
Vector3
Overrides
InventoryNavigator_I.GetCursorPosition()
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HideCursor()

Declaration
public override void HideCursor()
Overrides
InventoryNavigator_I.HideCursor()
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HighlightElement(InventoryElement)

Declaration
public override void HighlightElement(InventoryElement element)
Parameters
Type Name Description
InventoryElement element
Overrides
InventoryNavigator_I.HighlightElement(InventoryElement)
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InitPanel(InventoryPanel)

Declaration
public override void InitPanel(InventoryPanel panel)
Parameters
Type Name Description
InventoryPanel panel
Overrides
InventoryNavigator_I.InitPanel(InventoryPanel)
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MovePaneLeft()

Declaration
public override void MovePaneLeft()
Overrides
InventoryNavigator_I.MovePaneLeft()
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MovePaneRight()

Declaration
public override void MovePaneRight()
Overrides
InventoryNavigator_I.MovePaneRight()
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SetStartupElement(InventoryElement)

Declaration
public override void SetStartupElement(InventoryElement element)
Parameters
Type Name Description
InventoryElement element
Overrides
InventoryNavigator_I.SetStartupElement(InventoryElement)
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ShowCursor()

Declaration
public override void ShowCursor()
Overrides
InventoryNavigator_I.ShowCursor()

Implements

IImplementation

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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