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Class GGDreamEntryFader

Contains the fade-in effects that are played when the player enters a Godhome bossfight

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DreamEntryFader
GGDreamEntryFader
Inherited Members
DreamEntryFader.entryDoor
DreamEntryFader.heroFacesLeft
DreamEntryFader.dreamEnterAudio
DreamEntryFader.EntryDoor
DreamEntryFader.WaitForHero()
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
[RequireComponent(typeof(EventRegister), typeof(EventListener))]
public class GGDreamEntryFader : DreamEntryFader

Methods

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Awake()

Declaration
protected override void Awake()
Overrides
DreamEntryFader.Awake()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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