Class DreamEntryFader
  Manages the fading effect when entering a dream sequence.
    Inheritance
    
    Object
    Component
    Behaviour
    MonoBehaviour
    DreamEntryFader
      
   
  
  Assembly: WeaverCore.dll
  Syntax
  
    public class DreamEntryFader : MonoBehaviour
   
  Fields
  
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  dreamEnterAudio
  
  
  Declaration
  
    [SerializeField]
[Tooltip("The audio clip to play when entering the dream.")]
protected AudioClip dreamEnterAudio
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | AudioClip |  | 
    
  
  
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  entryDoor
  
  
  Declaration
  
    [SerializeField]
[Tooltip("Specifies which door in the scene should the player come out of for this entry fader to activate. Leave blank for any entry door")]
protected string entryDoor
   
  Field Value
  
  
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  heroFacesLeft
  
  
  Declaration
  
    [SerializeField]
[Tooltip("Does the hero face left upon entry?")]
protected bool heroFacesLeft
   
  Field Value
  
  Properties
  
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  EntryDoor
  Gets the entry door associated with this DreamEntryFader.
Declaration
  
    public string EntryDoor { get; }
   
  Property Value
  
  Methods
  
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  Awake()
  
  
  Declaration
  
    protected virtual void Awake()
   
  
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  WaitForHero()
  
  
  Declaration
  
    protected IEnumerator WaitForHero()
   
  Returns
  
  Extension Methods