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Class WeaverCoreDebugTools

A debug tools menu that can be activated/deactivated in game using CTRL + NUMPAD7.

This menu allows the player to view all objects and components in the game, and do certain actions on them, such as extracting sprite information

The game can also be frozen and unfrozen using CTRL + NUMPAD9

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
WeaverCoreDebugTools
Namespace: WeaverCore.Assets
Assembly: WeaverCore.dll
Syntax
public class WeaverCoreDebugTools : MonoBehaviour

Fields

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TimeFrozen

Is game time currently frozen?

Declaration
public static bool TimeFrozen
Field Value
Type Description
bool

Properties

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Instance

The currently running instance of the Debug Tools Menu

Declaration
public static WeaverCoreDebugTools Instance { get; }
Property Value
Type Description
WeaverCoreDebugTools
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IsOpen

Is the Debug Tools Menu currently open?

Declaration
public static bool IsOpen { get; }
Property Value
Type Description
bool

Methods

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Close()

Closes the Debug Tools Menu

Declaration
public static void Close()
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CloseInterface()

Declaration
public void CloseInterface()
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FreezeTime()

Causes time to freezes

Declaration
public static void FreezeTime()
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Open()

Opens up the Debug Tools Menu

Declaration
public static void Open()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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