Class EssenceEffects
Used to play essence particle effects when the player defeats a boss and is transported back from the dream world
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class EssenceEffects : MonoBehaviour
Methods
| Edit this page View SourceDisableAll()
Stops all the particle effects
Declaration
public void DisableAll()
PlayVanishBurstEffects()
Plays the esssence particle effects
Declaration
public void PlayVanishBurstEffects()
Spawn(Vector3)
Spawns the dream particle effects. Use PlayVanishBurstEffects() to play them
Declaration
public static EssenceEffects Spawn(Vector3 position)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | The position the particles will originate at |
Returns
Type | Description |
---|---|
EssenceEffects |