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Class EssenceEffects

Used to play essence particle effects when the player defeats a boss and is transported back from the dream world

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
EssenceEffects
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class EssenceEffects : MonoBehaviour

Methods

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DisableAll()

Stops all the particle effects

Declaration
public void DisableAll()
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PlayVanishBurstEffects()

Plays the esssence particle effects

Declaration
public void PlayVanishBurstEffects()
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Spawn(Vector3)

Spawns the dream particle effects. Use PlayVanishBurstEffects() to play them

Declaration
public static EssenceEffects Spawn(Vector3 position)
Parameters
Type Name Description
Vector3 position

The position the particles will originate at

Returns
Type Description
EssenceEffects

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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