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Enum WeaverAnimationData.WrapMode

Determines how an animation clip will loop

Namespace: WeaverCore.Utilities
Assembly: WeaverCore.dll
Syntax
public enum WeaverAnimationData.WrapMode

Fields

Name Description
Loop

The clip will loop back to the start when it reaches the end

LoopSection

The clip will loop back to the LoopStart index it reaches the end

Once

The clip will only play once

PingPong

When the clip reaches the end, it will start playing the animation backwards

RandomContinuous

Will constantly play a random frame

RandomFrame

Will play a random frame in the clip's frames list

RandomLoop

When the clip reaches the end, it will loop back to a random frame

SingleFrame

Will only play a single frame

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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