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Enum EnabledType

Applied to a UI Element to determine whether it's visible in certain conditions

Namespace: WeaverCore.Settings
Assembly: WeaverCore.dll
Syntax
[Flags]
public enum EnabledType

Fields

Name Description
AlwaysVisible

Element is visible anywhere

Hidden

Element is never visible

MenuOnly

Element is only visible from within the main menu

PauseOnly

Element is only visible from the pause screen in the game

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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