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Class StringElement

A UI Element where the user can input any string value into it

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
UIElement
StringElement
Implements
IPointerEnterHandler
IEventSystemHandler
Inherited Members
UIElement.DisplayValueUpdated
UIElement.TitleComponent
UIElement.Title
UIElement.FieldAccessor
UIElement.Panel
UIElement.OnPointerEnter(PointerEventData)
UIElement.MoveUp()
UIElement.MoveDown()
UIElement.MoveToTop()
UIElement.MoveToBottom()
UIElement.Order
UIElement.Visible
UIElement.Refresh()
Namespace: WeaverCore.Settings.Elements
Assembly: WeaverCore.dll
Syntax
public class StringElement : UIElement, IPointerEnterHandler, IEventSystemHandler

Methods

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CanWorkWithAccessor(IAccessor)

Whether or not this UI Element can work with the specified accessor

Declaration
public override bool CanWorkWithAccessor(IAccessor accessor)
Parameters
Type Name Description
IAccessor accessor

The accessor to check against

Returns
Type Description
bool
Overrides
UIElement.CanWorkWithAccessor(IAccessor)
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OnAccessorChanged(IAccessor)

Called whenever the accessor gets changed

Declaration
protected override void OnAccessorChanged(IAccessor accessor)
Parameters
Type Name Description
IAccessor accessor

The new accessor

Overrides
UIElement.OnAccessorChanged(IAccessor)

Implements

UnityEngine.EventSystems.IPointerEnterHandler
UnityEngine.EventSystems.IEventSystemHandler

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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