Class SceneRecord.GateRedirect
Contains all the information needed to change an existing Transition Point to point to a new scene
Inheritance
SceneRecord.GateRedirect
Assembly: WeaverCore.dll
Syntax
[Serializable]
public class SceneRecord.GateRedirect
Fields
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GateScene
Declaration
[Tooltip("The name of the scene that contains the gate that's getting redirected")]
public string GateScene
Field Value
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GateToChange
Declaration
[Tooltip("The name of the gate to redirect")]
public string GateToChange
Field Value
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NewGate
Declaration
[Tooltip("The new gate the player will be placed at when the player arrives at the new scene")]
public string NewGate
Field Value
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NewScene
Declaration
[Tooltip("The new scene the gate will be directed to when the player touches it")]
public string NewScene
Field Value
Extension Methods