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Class SceneRecord.GateRedirect

Contains all the information needed to change an existing Transition Point to point to a new scene

Inheritance
object
SceneRecord.GateRedirect
Namespace: WeaverCore
Assembly: WeaverCore.dll
Syntax
[Serializable]
public class SceneRecord.GateRedirect

Fields

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GateScene

Declaration
[Tooltip("The name of the scene that contains the gate that's getting redirected")]
public string GateScene
Field Value
Type Description
string
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GateToChange

Declaration
[Tooltip("The name of the gate to redirect")]
public string GateToChange
Field Value
Type Description
string
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NewGate

Declaration
[Tooltip("The new gate the player will be placed at when the player arrives at the new scene")]
public string NewGate
Field Value
Type Description
string
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NewScene

Declaration
[Tooltip("The new scene the gate will be directed to when the player touches it")]
public string NewScene
Field Value
Type Description
string

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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