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Class BasicInventoryElement

A basic implementation of an inventory element

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InventoryElement
BasicInventoryElement
Inherited Members
InventoryElement.MainPanel
InventoryElement.OnHighlight()
InventoryElement.OnUnHighlight()
InventoryElement.CursorPos
InventoryElement.CursorSize
InventoryElement.CursorOffset
Namespace: WeaverCore.Inventory
Assembly: WeaverCore.dll
Syntax
public class BasicInventoryElement : InventoryElement

Properties

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Highlightable

Can this inventory element be highlighted by the cursor?

Declaration
public override bool Highlightable { get; }
Property Value
Type Description
bool
Overrides
InventoryElement.Highlightable
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Selectable

Can the player click on this inventory element?

Declaration
public override bool Selectable { get; }
Property Value
Type Description
bool
Overrides
InventoryElement.Selectable

Methods

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NavigateTo(MoveDirection)

Called when the player wants to move to a nearby element. For example, if the player wants to move up in the UI, this function specifies which element the player will go to next

Declaration
public override InventoryElement NavigateTo(InventoryElement.MoveDirection move)
Parameters
Type Name Description
InventoryElement.MoveDirection move

The movement direction the player is going in

Returns
Type Description
InventoryElement

The next element to move to, or null if there is no element to move to

Overrides
InventoryElement.NavigateTo(InventoryElement.MoveDirection)
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OnClick()

Called when the player clicks on this element. Selectable must be set to true for this to trigger

Declaration
public override void OnClick()
Overrides
InventoryElement.OnClick()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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