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Struct FlingInfo

Contains all the needed information for spawning a fling effect

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
Namespace: WeaverCore
Assembly: WeaverCore.dll
Syntax
public struct FlingInfo

Fields

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AngleMax

The maximum spawn angle of a fling

Declaration
public float AngleMax
Field Value
Type Description
float
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AngleMin

The minimum spawn angle of a fling

Declaration
public float AngleMin
Field Value
Type Description
float
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OriginVariationX

The origin variation of a fling along the x-axis

Declaration
public float OriginVariationX
Field Value
Type Description
float
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OriginVariationY

The origin variation of a fling along the y-axis

Declaration
public float OriginVariationY
Field Value
Type Description
float
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Prefab

The prefab to spawn

Declaration
public GameObject Prefab
Field Value
Type Description
GameObject
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PrefabAmountMax

The maximum amount of prefabs to spawn for a fling

Declaration
public int PrefabAmountMax
Field Value
Type Description
int
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PrefabAmountMin

The minimum amount of prefabs to spawn for a fling

Declaration
public int PrefabAmountMin
Field Value
Type Description
int
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VelocityMax

The maximum spawn velocity of a fling

Declaration
public float VelocityMax
Field Value
Type Description
float
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VelocityMin

The minimum spawn velocity of the fling

Declaration
public float VelocityMin
Field Value
Type Description
float

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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