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Class BossReplacement

A boss designed to replace an existing enemy in the game

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
Enemy
Boss
BossReplacement
Implements
IObjectReplacement
Inherited Members
Boss.Difficulty
Boss.InPantheon
Boss.InGodHomeArena
Boss.BossStage
Boss.Awake()
Boss.EndBossBattle(float)
Boss.AddStunMilestone(int)
Boss.Stun()
Boss.OnStun()
Boss.OnDeath()
Enemy.PreviousMove
Enemy.CurrentMove
Enemy.HealthComponent
Enemy.DisableDamagersOnDeath
Enemy.Roar(GameObject, float, bool)
Enemy.Roar(float, bool)
Enemy.Roar(float, AudioClip, bool)
Enemy.Roar(GameObject, float, AudioClip, bool)
Enemy.Roar(GameObject, Vector3, float, bool)
Enemy.Roar(float, Vector3, bool)
Enemy.Roar(float, Vector3, AudioClip, bool)
Enemy.Roar(GameObject, Vector3, float, AudioClip, bool)
Enemy.StartBoundRoutine(IEnumerator)
Enemy.StartBoundRoutine(IEnumerator, Action)
Enemy.RunMove(IEnemyMove)
Enemy.RunMoveUntil(IEnemyMove, Func<bool>)
Enemy.RunMoveWhile(IEnemyMove, Func<bool>)
Enemy.CancelCurrentMove()
Enemy.StopCurrentMove()
Enemy.IsBoundRoutineRunning(uint)
Enemy.StopBoundRoutine(uint)
Enemy.StopAllBoundRoutines()
Enemy.OnParry(IHittable, HitInfo)
Namespace: WeaverCore.Features
Assembly: WeaverCore.dll
Syntax
public class BossReplacement : Boss, IObjectReplacement

Properties

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ThingToReplace

The name of the object this boss is replacing

Declaration
public string ThingToReplace { get; }
Property Value
Type Description
string

Implements

IObjectReplacement

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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