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Class E_Enemy_I.E_Statics

Inheritance
object
Enemy_I.Statics
E_Enemy_I.E_Statics
Implements
IImplementation
Namespace: WeaverCore.Editor.Implementations
Assembly: WeaverCore.Editor.dll
Syntax
public class E_Enemy_I.E_Statics : Enemy_I.Statics, IImplementation

Methods

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Roar(GameObject, float, AudioClip, bool)

Declaration
public override IEnumerator Roar(GameObject source, float duration, AudioClip roarSound, bool lockPlayer)
Parameters
Type Name Description
GameObject source
float duration
AudioClip roarSound
bool lockPlayer
Returns
Type Description
IEnumerator
Overrides
Enemy_I.Statics.Roar(GameObject, float, AudioClip, bool)
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Roar(GameObject, Vector3, float, AudioClip, bool)

Declaration
public override IEnumerator Roar(GameObject source, Vector3 spawnPosition, float duration, AudioClip roarSound, bool lockPlayer)
Parameters
Type Name Description
GameObject source
Vector3 spawnPosition
float duration
AudioClip roarSound
bool lockPlayer
Returns
Type Description
IEnumerator
Overrides
Enemy_I.Statics.Roar(GameObject, Vector3, float, AudioClip, bool)

Implements

IImplementation

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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