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Class BuildScreen

A window that is used to let the user customize how a mod is getting built

Inheritance
object
Object
ScriptableObject
EditorWindow
BuildScreen
Inherited Members
EditorWindow.BeginWindows()
EditorWindow.EndWindows()
EditorWindow.ShowNotification(GUIContent)
EditorWindow.ShowNotification(GUIContent, double)
EditorWindow.RemoveNotification()
EditorWindow.ShowTab()
EditorWindow.Focus()
EditorWindow.ShowUtility()
EditorWindow.ShowPopup()
EditorWindow.ShowModalUtility()
EditorWindow.ShowAsDropDown(Rect, Vector2)
EditorWindow.Show()
EditorWindow.Show(bool)
EditorWindow.ShowAuxWindow()
EditorWindow.ShowModal()
EditorWindow.GetWindow(Type, bool, string, bool)
EditorWindow.GetWindow(Type, bool, string)
EditorWindow.GetWindow(Type, bool)
EditorWindow.GetWindow(Type)
EditorWindow.GetWindowWithRect(Type, Rect, bool, string)
EditorWindow.GetWindowWithRect(Type, Rect, bool)
EditorWindow.GetWindowWithRect(Type, Rect)
EditorWindow.GetWindow<T>()
EditorWindow.GetWindow<T>(bool)
EditorWindow.GetWindow<T>(bool, string)
EditorWindow.GetWindow<T>(string)
EditorWindow.GetWindow<T>(string, bool)
EditorWindow.GetWindow<T>(bool, string, bool)
EditorWindow.GetWindow<T>(params Type[])
EditorWindow.GetWindow<T>(string, params Type[])
EditorWindow.GetWindow<T>(string, bool, params Type[])
EditorWindow.CreateWindow<T>(params Type[])
EditorWindow.CreateWindow<T>(string, params Type[])
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen(Type)
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.GetWindowWithRect<T>(Rect, bool)
EditorWindow.GetWindowWithRect<T>(Rect, bool, string)
EditorWindow.GetWindowWithRect<T>(Rect, bool, string, bool)
EditorWindow.SaveChanges()
EditorWindow.Close()
EditorWindow.Repaint()
EditorWindow.SendEvent(Event)
EditorWindow.GetExtraPaneTypes()
EditorWindow.rootVisualElement
EditorWindow.wantsMouseMove
EditorWindow.wantsMouseEnterLeaveWindow
EditorWindow.wantsLessLayoutEvents
EditorWindow.autoRepaintOnSceneChange
EditorWindow.maximized
EditorWindow.hasFocus
EditorWindow.docked
EditorWindow.focusedWindow
EditorWindow.mouseOverWindow
EditorWindow.hasUnsavedChanges
EditorWindow.saveChangesMessage
EditorWindow.minSize
EditorWindow.maxSize
EditorWindow.title
EditorWindow.titleContent
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.position
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(string)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Namespace: WeaverCore.Editor.Compilation
Assembly: WeaverCore.Editor.dll
Syntax
public class BuildScreen : EditorWindow

Fields

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WindowHeight

Declaration
public const int WindowHeight = 400
Field Value
Type Description
int
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WindowWidth

Declaration
public const int WindowWidth = 400
Field Value
Type Description
int

Properties

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BuildSettings

Declaration
public static BuildScreen.Settings BuildSettings { get; set; }
Property Value
Type Description
BuildScreen.Settings

Methods

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ShowBuildScreen(bool)

Shows the build screen to the user

Declaration
public static void ShowBuildScreen(bool weaverCoreOnly)
Parameters
Type Name Description
bool weaverCoreOnly

Is weavercore only getting built?

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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