Class BuildScreen.Settings
Contains all the configured build settings the user specified
Namespace: WeaverCore.Editor.Compilation
Assembly: WeaverCore.Editor.dll
Syntax
[Serializable]
public class BuildScreen.Settings
Fields
| Edit this page View SourceBuildLocation
The folder the mod is being placed in when built
Declaration
public string BuildLocation
Field Value
Type | Description |
---|---|
string |
CompressionType
What kind of asset bundle compression is being applied to the mod?
Declaration
public AssetBundleCompressionType CompressionType
Field Value
Type | Description |
---|---|
AssetBundleCompressionType |
LinuxSupport
Is the mod being built with Linux support?
Declaration
public bool LinuxSupport
Field Value
Type | Description |
---|---|
bool |
MacSupport
Is the mod being built with Mac support?
Declaration
public bool MacSupport
Field Value
Type | Description |
---|---|
bool |
ModName
The name of the mod to build
Declaration
public string ModName
Field Value
Type | Description |
---|---|
string |
StartGame
Should the game be started up when the mod finishes building?
Declaration
public bool StartGame
Field Value
Type | Description |
---|---|
bool |
WeaverCoreOnly
Is the WeaverCore assembly only getting built?
Declaration
public bool WeaverCoreOnly
Field Value
Type | Description |
---|---|
bool |
WindowsSupport
Is the mod being built with Windows support?
Declaration
public bool WindowsSupport
Field Value
Type | Description |
---|---|
bool |
Methods
| Edit this page View SourceGetBuildModes()
Gets a list of all the build modes the user has specified
Declaration
public IEnumerable<BuildTarget> GetBuildModes()
Returns
Type | Description |
---|---|
IEnumerable<BuildTarget> |