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Class WeaverTransitionPoint

An area in the game the player can transition to/from a scene

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
TransitionPoint
WeaverTransitionPoint
Inherited Members
TransitionPoint.isADoor
TransitionPoint.dontWalkOutOfDoor
TransitionPoint.entryDelay
TransitionPoint.alwaysEnterRight
TransitionPoint.alwaysEnterLeft
TransitionPoint.hardLandOnExit
TransitionPoint.targetScene
TransitionPoint.entryPoint
TransitionPoint.entryOffset
TransitionPoint.nonHazardGate
TransitionPoint.respawnMarker
TransitionPoint.atmosSnapshot
TransitionPoint.enviroSnapshot
TransitionPoint.actorSnapshot
TransitionPoint.musicSnapshot
TransitionPoint.sceneLoadVisualization
TransitionPoint.customFade
TransitionPoint.lastEntered
TransitionPoint.TransitionPoints
TransitionPoint.OnBeforeTransition
TransitionPoint.Awake()
TransitionPoint.OnDestroy()
TransitionPoint.GetGatePosition()
TransitionPoint.SetTargetScene(string)
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class WeaverTransitionPoint : TransitionPoint

Properties

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EnableDoorControl

Declaration
public bool EnableDoorControl { get; set; }
Property Value
Type Description
bool

Methods

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DoTransition(string, float)

Declaration
public IEnumerator DoTransition(string heroAnimation, float transitionTime = 0.3)
Parameters
Type Name Description
string heroAnimation
float transitionTime
Returns
Type Description
IEnumerator

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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