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Class WeaverScuttlerControl

WeaverCore's implementation of ground scuttlers

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
ScuttlerControl
WeaverScuttlerControl
Implements
IHittable
ISerializationCallbackReceiver
Inherited Members
ScuttlerControl.startIdle
ScuttlerControl.startRunning
ScuttlerControl.killedPDBool
ScuttlerControl.killsPDBool
ScuttlerControl.newDataPDBool
ScuttlerControl.runAnim
ScuttlerControl.landAnim
ScuttlerControl.corpsePrefab
ScuttlerControl.splatEffectChild
ScuttlerControl.journalUpdateMsgPrefab
ScuttlerControl.audioSourcePrefab
ScuttlerControl.bounceSound
ScuttlerControl.heroAlert
ScuttlerControl.healthScuttler
ScuttlerControl.strikeNailPrefab
ScuttlerControl.slashImpactPrefab
ScuttlerControl.fireballHitPrefab
ScuttlerControl.deathSound1
ScuttlerControl.deathSound2
ScuttlerControl.pool
ScuttlerControl.screenFlash
ScuttlerControl.bloodColor
ScuttlerControl.ManageHit(int, float)
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class WeaverScuttlerControl : ScuttlerControl, IHittable, ISerializationCallbackReceiver

Methods

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Hit(HitInfo)

Called when the player hits the object

Declaration
public bool Hit(HitInfo hit)
Parameters
Type Name Description
HitInfo hit

Information about how the player hit the object

Returns
Type Description
bool

Returns whether the hit was a valid hit or not

Implements

IHittable
UnityEngine.ISerializationCallbackReceiver

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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