Show / Hide Table of Contents

Class WeaverSceneManager

Contains information about the current scene

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
SceneManager
WeaverSceneManager
Inherited Members
SceneManager.SetLighting(Color, float)
SceneManager.GetDarknessLevel()
SceneManager.SetWindy(bool)
SceneManager.AdjustSaturation(float)
SceneManager.AdjustSaturationForPlatform(float, MapZone?)
SceneManager.UpdateSceneSettings(SceneManagerSettings)
SceneManager.sceneType
SceneManager.mapZone
SceneManager.isWindy
SceneManager.isTremorZone
SceneManager.environmentType
SceneManager.darknessLevel
SceneManager.noLantern
SceneManager.saturation
SceneManager.ignorePlatformSaturationModifiers
SceneManager.redChannel
SceneManager.greenChannel
SceneManager.blueChannel
SceneManager.defaultColor
SceneManager.defaultIntensity
SceneManager.heroLightColor
SceneManager.noParticles
SceneManager.overrideParticlesWith
SceneManager.transitionTime
SceneManager.borderPrefab
SceneManager.manualMapTrigger
SceneManager.hollowShadeObject
SceneManager.dreamgateObject
SceneManager.AmbientIntesityMix
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
[ExecuteAlways]
public class WeaverSceneManager : SceneManager

Properties

| Edit this page View Source

CurrentSceneManager

The scene manager for the currently loaded scene

Declaration
public static SceneManager CurrentSceneManager { get; set; }
Property Value
Type Description
SceneManager
| Edit this page View Source

DreamReturnGateName

Declaration
public string DreamReturnGateName { get; }
Property Value
Type Description
string
| Edit this page View Source

SceneDimensions

The dimensions of the scene

Declaration
public Rect SceneDimensions { get; }
Property Value
Type Description
Rect

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾