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Class WeaverCameraLock

When the player comes in contact with this object, the camera will be locked to a certain area

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
CameraLockArea
WeaverCameraLock
Inherited Members
CameraLockArea.OnTriggerEnter2D(Collider2D)
CameraLockArea.OnTriggerStay2D(Collider2D)
CameraLockArea.OnTriggerExit2D(Collider2D)
CameraLockArea.OnDisable()
CameraLockArea.SetXMin(float)
CameraLockArea.SetXMax(float)
CameraLockArea.cameraXMin
CameraLockArea.cameraYMin
CameraLockArea.cameraXMax
CameraLockArea.cameraYMax
CameraLockArea.preventLookUp
CameraLockArea.preventLookDown
CameraLockArea.maxPriority
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
[ExecuteAlways]
public class WeaverCameraLock : CameraLockArea

Methods

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RefreshCamBounds()

Declaration
public void RefreshCamBounds()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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