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Class WeaverBossStatue

WeaverCore's implementation of a Godhome boss statue

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
BossStatue
WeaverBossStatue
Implements
ISerializationCallbackReceiver
Inherited Members
BossStatue.bossScene
BossStatue.dreamBossScene
BossStatue.statueStatePD
BossStatue.bossDetails
BossStatue.dreamStatueStatePD
BossStatue.dreamBossDetails
BossStatue.hasNoTiers
BossStatue.dontCountCompletion
BossStatue.isAlwaysUnlocked
BossStatue.isAlwaysUnlockedDream
BossStatue.inspectCameraHeight
BossStatue.isHidden
BossStatue.disableIfLocked
BossStatue.enableIfLocked
BossStatue.regularPlaque
BossStatue.altPlaqueL
BossStatue.altPlaqueR
BossStatue.lockedPlaque
BossStatue.dreamReturnGate
BossStatue.lightTrigger
BossStatue.cameraLock
BossStatue.statueDisplay
BossStatue.statueDisplayAlt
BossStatue.statueShakeParticles
BossStatue.statueUpParticles
BossStatue.statueShakeLoop
BossStatue.audioSourcePrefab
BossStatue.statueDownSound
BossStatue.statueDownSoundDelay
BossStatue.statueUpSound
BossStatue.statueUpSoundDelay
BossStatue.swapWaitTime
BossStatue.shakeTime
BossStatue.holdTime
BossStatue.upParticleDelay
BossStatue.UsingDreamVersion
BossStatue.StatueState
BossStatue.DreamStatueState
BossStatue.HasRegularVersion
BossStatue.HasDreamVersion
BossStatue.OnStatueSwapFinished
BossStatue.OnSeenNewStatue
BossStatue.SetPlaquesVisible(bool)
BossStatue.SetPlaqueState(BossStatue.Completion, BossStatueTrophyPlaque, string)
BossStatue.SetDreamVersion(bool, bool, bool)
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class WeaverBossStatue : BossStatue, ISerializationCallbackReceiver

Implements

UnityEngine.ISerializationCallbackReceiver

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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