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Class VolumeToDistance

Changes the volume depending on how far away this object is away from a specified target

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
VolumeToDistance
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class VolumeToDistance : MonoBehaviour

Fields

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DistanceMinMax

Declaration
public Vector2 DistanceMinMax
Field Value
Type Description
Vector2
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Target

Declaration
[Tooltip("The target to measure. If null, it will default to the player")]
public Transform Target
Field Value
Type Description
Transform
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VolumeMinMax

Declaration
public Vector2 VolumeMinMax
Field Value
Type Description
Vector2

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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