Show / Hide Table of Contents

Class PlayerDamager

This component causes the player to take damage when colliding with it

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DamageHero
PlayerDamager
Inherited Members
DamageHero.damageDealt
DamageHero.shadowDashHazard
DamageHero.resetOnEnable
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class PlayerDamager : DamageHero

Properties

| Edit this page View Source

hazardType

Declaration
public HazardType hazardType { get; set; }
Property Value
Type Description
HazardType

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾