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Class ItemInspectRegion

Used for creating a region the player can inspect to pick up a dropped item

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InspectRegion
ItemInspectRegion
Inherited Members
InspectRegion.promptPrefab
InspectRegion.PlayerInRange
InspectRegion.PlayerInspecting
InspectRegion.Inspectable
InspectRegion.heroLooksUp
InspectRegion.EnableKnightDamageInterrupt
InspectRegion.FullyInspected
InspectRegion.OnInspect
InspectRegion.OnKnightDamaged
InspectRegion.Reset()
InspectRegion.OnEnable()
InspectRegion.OnDisable()
InspectRegion.OnDestroy()
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class ItemInspectRegion : InspectRegion

Methods

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Awake()

Declaration
protected override void Awake()
Overrides
InspectRegion.Awake()
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OnInspectRoutine()

Called to play the default item pickup animation and trigger the OnInspect UnityEvent. You can override this to provide your own custom animations

Declaration
protected override IEnumerator OnInspectRoutine()
Returns
Type Description
IEnumerator
Overrides
InspectRegion.OnInspectRoutine()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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