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Class HitEffectsNormal

The hit effects for non-infected enemies

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HitEffectsNormal
Implements
IHitEffects
Namespace: WeaverCore.Components.HitEffects
Assembly: WeaverCore.dll
Syntax
public class HitEffectsNormal : MonoBehaviour, IHitEffects

Properties

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DamageSound

Declaration
public AudioClip DamageSound { get; protected set; }
Property Value
Type Description
AudioClip

Methods

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PlayHitEffect(HitInfo, Vector3)

Plays the enemy's hit effects

Declaration
public void PlayHitEffect(HitInfo hit, Vector3 effectsOffset = default)
Parameters
Type Name Description
HitInfo hit

The hit on the enemy

Vector3 effectsOffset

An offset applied to the effects

Implements

IHitEffects

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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