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Class HealthGetEffect

Used to play effects when the player picks up blue health pickups

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HealthGetEffect
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class HealthGetEffect : MonoBehaviour

Properties

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Animator

Declaration
public WeaverAnimationPlayer Animator { get; }
Property Value
Type Description
WeaverAnimationPlayer
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MainRenderer

Declaration
public SpriteRenderer MainRenderer { get; }
Property Value
Type Description
SpriteRenderer

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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