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Class GGStatueInspect

Represents a GG Statue inspect region.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InspectRegion
GGStatueInspect
Inherited Members
InspectRegion.promptPrefab
InspectRegion.PlayerInRange
InspectRegion.PlayerInspecting
InspectRegion.Inspectable
InspectRegion.heroLooksUp
InspectRegion.EnableKnightDamageInterrupt
InspectRegion.FullyInspected
InspectRegion.OnInspect
InspectRegion.OnKnightDamaged
InspectRegion.Reset()
InspectRegion.OnEnable()
Namespace: WeaverCore.Components.GGStatue
Assembly: WeaverCore.dll
Syntax
public class GGStatueInspect : InspectRegion

Methods

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Awake()

Called when the object is awakened.

Declaration
protected override void Awake()
Overrides
InspectRegion.Awake()
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OnDestroy()

Declaration
protected override void OnDestroy()
Overrides
InspectRegion.OnDestroy()
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OnDisable()

Declaration
protected override void OnDisable()
Overrides
InspectRegion.OnDisable()
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OnInspectRoutine()

Called to play the default item pickup animation and trigger the OnInspect UnityEvent. You can override this to provide your own custom animations

Declaration
protected override IEnumerator OnInspectRoutine()
Returns
Type Description
IEnumerator
Overrides
InspectRegion.OnInspectRoutine()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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