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Class DroppedCustomCharmItem

Represents an item that, when dropped, gives a WeaverCharm to the player.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DroppedItem
DroppedCustomCharmItem
Inherited Members
DroppedItem.SettingsStorage
DroppedItem.SettingsField
DroppedItem.ItemActive
DroppedItem.FlingOnStart
DroppedItem.FlingSpeedMinMax
DroppedItem.FlingAngleMinMax
DroppedItem.InspectionRegion
DroppedItem.RB
DroppedItem.Awake()
DroppedItem.GiveItem()
DroppedItem.OnActive()
DroppedItem.CanSpawn()
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class DroppedCustomCharmItem : DroppedItem

Methods

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OnGiveItem()

Called when the player picks up an item. Implement your custom item behavior in here

Declaration
protected override void OnGiveItem()
Overrides
DroppedItem.OnGiveItem()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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