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Class DreamWarper

When an object is dreamnailed with this component attached, this will cause the player to be warped to a new scene

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DreamnailableObject
DreamWarper
Implements
IDreamnailable
Inherited Members
DreamnailableObject.CanBeDreamnailed
DreamnailableObject.soulAmount
DreamnailableObject.cooldownDuration
DreamnailableObject.recoilWhenHit
DreamnailableObject.flashWhenHit
DreamnailableObject.LastDreamnailHitTime
DreamnailableObject.DreamnailHit(Player)
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class DreamWarper : DreamnailableObject, IDreamnailable

Methods

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OnDreamnailHit(Player)

Declaration
protected override int OnDreamnailHit(Player player)
Parameters
Type Name Description
Player player
Returns
Type Description
int
Overrides
DreamnailableObject.OnDreamnailHit(Player)
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Reset()

Declaration
protected override void Reset()
Overrides
DreamnailableObject.Reset()

Implements

IDreamnailable

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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