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Class DreamNailable

This component allows an action to be done when the player dreamnails an object

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
EnemyDreamnailReaction
DreamNailable
Inherited Members
EnemyDreamnailReaction.Reset()
EnemyDreamnailReaction.Start()
EnemyDreamnailReaction.RecieveDreamImpact()
EnemyDreamnailReaction.MakeReady()
EnemyDreamnailReaction.SetConvoTitle(string)
EnemyDreamnailReaction.Update()
EnemyDreamnailReaction.allowUseChildColliders
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
[Obsolete("This is an old component that should no longer be used. Use DreamnailableObject instead")]
public class DreamNailable : EnemyDreamnailReaction

Methods

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OnDreamnail()

Called when this object is dreamnailed

Declaration
public virtual void OnDreamnail()

Events

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OnDreamnailEvent

An action to be executed when the player dreamnails this object

Declaration
public event UnityAction OnDreamnailEvent
Event Type
Type Description
UnityAction

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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