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Class DreamFallCatcher

When the player touches an object with this component attached, and they are in a dream scene, the player will get transported to the scene there were previously

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DreamFallCatcher
Namespace: WeaverCore.Components
Assembly: WeaverCore.dll
Syntax
public class DreamFallCatcher : MonoBehaviour
Remarks

Must have a collider attached to work

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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