Class UninfectedDeathEffects
The death effects for uninfected enemies
Inheritance
Object
Component
Behaviour
MonoBehaviour
UninfectedDeathEffects
Implements
Inherited Members
Namespace: WeaverCore.Components.DeathEffects
Assembly: WeaverCore.dll
Syntax
public class UninfectedDeathEffects : BasicDeathEffects, IDeathEffects
Fields
| Edit this page View SourcecorpseParticlesIntensity
Declaration
[SerializeField]
protected float corpseParticlesIntensity
Field Value
Type | Description |
---|---|
float |
corpseParticlesPrefab
Declaration
[SerializeField]
protected ParticleSystem corpseParticlesPrefab
Field Value
Type | Description |
---|---|
ParticleSystem |
doCorpseParticles
Declaration
[SerializeField]
protected bool doCorpseParticles
Field Value
Type | Description |
---|---|
bool |
slashEffectGhost1
Declaration
protected GameObject slashEffectGhost1
Field Value
Type | Description |
---|---|
GameObject |
slashEffectGhost2
Declaration
protected GameObject slashEffectGhost2
Field Value
Type | Description |
---|---|
GameObject |
uninfectedDeathPt
Declaration
[Header("Uninfected Config")]
[SerializeField]
protected GameObject uninfectedDeathPt
Field Value
Type | Description |
---|---|
GameObject |
whiteWave
Declaration
[SerializeField]
protected GameObject whiteWave
Field Value
Type | Description |
---|---|
GameObject |
Methods
| Edit this page View SourceAwake()
Declaration
protected override void Awake()
Overrides
| Edit this page View SourceEmitEffects()
Used for playing the death effects
Declaration
public override void EmitEffects()