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Class UninfectedDeathEffects

The death effects for uninfected enemies

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
BasicDeathEffects
UninfectedDeathEffects
Implements
IDeathEffects
Inherited Members
BasicDeathEffects.JournalEntryName
BasicDeathEffects.FreezeGameOnDeath
BasicDeathEffects.EffectsOffset
BasicDeathEffects.DamageSound
BasicDeathEffects.damageSoundVolume
BasicDeathEffects.damageSoundMinPitch
BasicDeathEffects.damageSoundMaxPitch
BasicDeathEffects.SwordDeathSound
BasicDeathEffects.swordDeathSoundVolume
BasicDeathEffects.swordDeathSoundMinPitch
BasicDeathEffects.swordDeathSoundMaxPitch
BasicDeathEffects.HasBeenPlayed
BasicDeathEffects.OnValidate()
BasicDeathEffects.EmitSounds()
BasicDeathEffects.PlayDeathEffects(HitInfo)
BasicDeathEffects.DoEssenceChance()
BasicDeathEffects.ShakeCameraIfVisible(ShakeType)
BasicDeathEffects.EmitEssenceParticles()
Namespace: WeaverCore.Components.DeathEffects
Assembly: WeaverCore.dll
Syntax
public class UninfectedDeathEffects : BasicDeathEffects, IDeathEffects

Fields

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corpseParticlesIntensity

Declaration
[SerializeField]
protected float corpseParticlesIntensity
Field Value
Type Description
float
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corpseParticlesPrefab

Declaration
[SerializeField]
protected ParticleSystem corpseParticlesPrefab
Field Value
Type Description
ParticleSystem
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doCorpseParticles

Declaration
[SerializeField]
protected bool doCorpseParticles
Field Value
Type Description
bool
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slashEffectGhost1

Declaration
protected GameObject slashEffectGhost1
Field Value
Type Description
GameObject
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slashEffectGhost2

Declaration
protected GameObject slashEffectGhost2
Field Value
Type Description
GameObject
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uninfectedDeathPt

Declaration
[Header("Uninfected Config")]
[SerializeField]
protected GameObject uninfectedDeathPt
Field Value
Type Description
GameObject
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whiteWave

Declaration
[SerializeField]
protected GameObject whiteWave
Field Value
Type Description
GameObject

Methods

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Awake()

Declaration
protected override void Awake()
Overrides
BasicDeathEffects.Awake()
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EmitEffects()

Used for playing the death effects

Declaration
public override void EmitEffects()
Overrides
BasicDeathEffects.EmitEffects()

Implements

IDeathEffects

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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