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Struct Blood.BloodSpawnInfo

A struct that details how blood particles should be spawned

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
Namespace: WeaverCore
Assembly: WeaverCore.dll
Syntax
public struct Blood.BloodSpawnInfo

Constructors

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BloodSpawnInfo(int, int, float, float, float, float, Color?)

Declaration
public BloodSpawnInfo(int minCount, int maxCount, float minSpeed, float maxSpeed, float angleMin, float angleMax, Color? colorOverride = null)
Parameters
Type Name Description
int minCount
int maxCount
float minSpeed
float maxSpeed
float angleMin
float angleMax
Color? colorOverride

Fields

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AngleMax

The maximum angle direction of the blood particles

Declaration
public float AngleMax
Field Value
Type Description
float
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AngleMin

The minimum angle direction of the blood particles

Declaration
public float AngleMin
Field Value
Type Description
float
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ColorOverride

The color of the blood particles. If left null, will use the default color

Declaration
public Color? ColorOverride
Field Value
Type Description
Color?
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MaxCount

The max amount of blood particles to spawn

Declaration
public int MaxCount
Field Value
Type Description
int
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MaxSpeed

The max velocity of the blood particles

Declaration
public float MaxSpeed
Field Value
Type Description
float
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MinCount

The min amount of blood particles to spawn

Declaration
public int MinCount
Field Value
Type Description
int
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MinSpeed

The min velocity of the blood particles

Declaration
public float MinSpeed
Field Value
Type Description
float

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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