Class EffectAssets
Contains a bunch of effect prefabs used througout the game
Assembly: WeaverCore.dll
Syntax
public static class EffectAssets
Properties
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BlockedHitPrefab
Declaration
public static GameObject BlockedHitPrefab { get; }
Property Value
Type |
Description |
GameObject |
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FireballHitPrefab
Declaration
public static GameObject FireballHitPrefab { get; }
Property Value
Type |
Description |
GameObject |
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NailStrikePrefab
Declaration
public static GameObject NailStrikePrefab { get; }
Property Value
Type |
Description |
GameObject |
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SharpShadowImpactPrefab
Declaration
public static GameObject SharpShadowImpactPrefab { get; }
Property Value
Type |
Description |
GameObject |
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SlashGhost1Prefab
Declaration
public static GameObject SlashGhost1Prefab { get; }
Property Value
Type |
Description |
GameObject |
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SlashGhost2Prefab
Declaration
public static GameObject SlashGhost2Prefab { get; }
Property Value
Type |
Description |
GameObject |
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SlashImpactPrefab
Declaration
public static GameObject SlashImpactPrefab { get; }
Property Value
Type |
Description |
GameObject |
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TeleLinePrefab
Declaration
public static GameObject TeleLinePrefab { get; }
Property Value
Type |
Description |
GameObject |
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TeleportGlowPrefab
Declaration
public static GameObject TeleportGlowPrefab { get; }
Property Value
Type |
Description |
GameObject |
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UninfectedDeathPrefab
Declaration
public static GameObject UninfectedDeathPrefab { get; }
Property Value
Type |
Description |
GameObject |
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UninfectedHitPrefab
Declaration
public static GameObject UninfectedHitPrefab { get; }
Property Value
Type |
Description |
GameObject |
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WhiteFlashPrefab
Declaration
public static GameObject WhiteFlashPrefab { get; }
Property Value
Type |
Description |
GameObject |
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