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Class WeaverBossSceneTransition

Used for playing scene transitions in Godhome fights. This gets played when a boss is defeated

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
WeaverBossSceneTransition
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class WeaverBossSceneTransition : MonoBehaviour

Methods

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BeginDreamExit()

Declaration
public void BeginDreamExit()
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BeginDreamReturn()

Declaration
public void BeginDreamReturn()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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