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Class Spatter

An orange infectious blob object that will destroy itself when hitting a wall or the player

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
Spatter
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class Spatter : MonoBehaviour

Fields

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fps

Declaration
public float fps
Field Value
Type Description
float
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idleTime

Declaration
public float idleTime
Field Value
Type Description
float
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scaleModifierMax

Declaration
public float scaleModifierMax
Field Value
Type Description
float
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scaleModifierMin

Declaration
public float scaleModifierMin
Field Value
Type Description
float
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splashScaleMax

Declaration
public float splashScaleMax
Field Value
Type Description
float
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splashScaleMin

Declaration
public float splashScaleMin
Field Value
Type Description
float
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sprites

Declaration
public Sprite[] sprites
Field Value
Type Description
Sprite[]

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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