Show / Hide Table of Contents

Class MapUpdateDisplay

Displays a "Map Updated" icon in the bottom left corner. Used when the player sits on a WeaverBench

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
MapUpdateDisplay
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class MapUpdateDisplay : MonoBehaviour

Methods

| Edit this page View Source

Down()

Declaration
public void Down()
| Edit this page View Source

DownInstant()

Declaration
public void DownInstant()
| Edit this page View Source

FadeUpInstant()

Declaration
public void FadeUpInstant()
| Edit this page View Source

PulseDown()

Declaration
public void PulseDown()
| Edit this page View Source

Up()

Declaration
public void Up()
| Edit this page View Source

UpInstant()

Declaration
public void UpInstant()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾