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Class DoorControl

Used to allow the player to interact with a door TransitionPoint

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DoorControl
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class DoorControl : MonoBehaviour

Fields

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OnEnter

Declaration
public UnityEvent<string> OnEnter
Field Value
Type Description
UnityEvent<string>

Properties

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PlayerInRange

Declaration
public bool PlayerInRange { get; }
Property Value
Type Description
bool
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PromptLabel

Declaration
public string PromptLabel { get; set; }
Property Value
Type Description
string

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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